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Dungeons 3 coop campaign
Dungeons 3 coop campaign








dungeons 3 coop campaign

Things like that, be slightly themed but not too strongly, have a mini-boss of some kind with some kind of specific item potential maybe

dungeons 3 coop campaign

A super highly enraged mob here and there that doesn’t let you pass unless killed….Chests that require channeling to open, or even.The second ones should BY DEFAULT be difficult but not too lengthly (say 8-10 minutes optimal gameplay, 15-20 non-optimally), BUT should have mechanisms that prevent content skipping: The first ones are bit more of a “Den of evil” type thing where players have something of a “minimal but not bad” reward that helps with perhaps getting “on par with everybody” at least, or maybe some semi-rare utility based things (Scrolls or an item that is mostly utility-based as opposed to power-increase) Just made a super long post and decided to TL-DR it with only the important points Rather than seeing dungeons longer than that, I think I’d rather just see ones more dedicated to being epic boss fights that still don’t take longer than about 15-30 minutes to clear but more of that is fighting the boss while other dungeons is more about clearing out packs of monsters. At that point, I think 15-30 minutes per dungeon is about good. With Diablo I would rather just be able to hop into the dungeon really quickly with my friends. Even then, modern WoW has cut down drastically on travel time too. It was nice in WoW to give the world a sense of size(and it was fine cause the game expected longer play sessions in general back then), but Diablo isn’t World of Warcraft and it shouldn’t be trying to be that game.

dungeons 3 coop campaign

With Diablo 4 I hope that it doesn’t take 5-10 minutes to get to a dungeon. I think Diablo 3 has a decent idea that makes running past all the mobs not really viable because the rift boss simply wont appear until you’ve killed a certain amount of trash mobs in the rift. What does everyone think about the co-op gameplay loop as it’s designed right now? I really like the immersion travelling creates and appreciate having mounts to travel faster at times, while like I said above, providing a really good foundation for co-op gameplay. What I’m absolutely against is any dungeon being able to be completed in under 5 or 10 minutes. But I’m all for having some take longer, but perhaps have more bosses in them to compensate for the extra length, so the drops always feel somewhat equal no matter the length. Ofc there should be plenty (plenty being the priority word here) of 15-20 min dungeons. Say 30-50 dungeons that were really long and more epic. I don’t see an issue having a few out of the 150 being delivered, that took 45mins to an hour to complete. And even longer for really special hard dungeons. I think Dungeons should range from 15-30mins on average. Fundamentally, it gives the foundation for co-op to exist in a satisfactory way. It sounds extremely fulfilling both for solo and co-op. So you get a good 15-20 minutes of playtime after portalling, before having to jump through another portal. If you only came for one dungeon, you would still have the travel time of 5-10 minutes from the stronghold portal + the length of the dungeon. Mount up with your friend after portal and ride by each others side for the next 30min to hours+ completing content in the area. When playing co-op I believe the way the devs have set it up is: portal to the stronghold, stronghold has perhaps 3-5 dungeons and/or points of interest near it. While also reducing the amount of teleport scroll portalling around which splits you up when co-op’ing and can be very annoying if you have to do it often when playing in a group. And to have a travelling mechanic that is equal for every class. I think mounts, despite knowing Blizz love selling them to us, were actually implemented to give everyone a way of travelling slightly faster like we did with Sorcs in D2, but without splitting up from someone you are co-op’ing with. I think the main issue here is too much scroll teleporting, and runs are way too short. In D2 it’s basically impossible to co-op well with anyone because you can teleport into a game and kill Pindleskin, Eldritch and Shenk before they’ve even entered the lobby name and password. I think this would make a terrible experience in end game. I haven’t got much experience with D3 but reading some recent posts about D3 end game, I’ve heard runs can be completed in under 5 mins. I bring this point up because the co-op experience in D2 and D3 wasn’t good imo.










Dungeons 3 coop campaign